terraria npc relationships mod
Standing near an NPC and pressing the ⚷ Open / Activate button on it will open a dialogue window with one or more options for the player to select. the "Hardmode entered" boost can potentially be gained without first attaining the "Eye of Cthulhu beaten" boost, and vice-versa). [2], The Dryad also gains boosts to her attack damage. I have the background of mushrooms on the surface AND hearing the mushroom biome music as well. The boss fight consists of two phases. Hybrid biomes are not considered, meaning that biomes are evaluated according to priority, with the highest-priority biome the player is in being chosen as the current biome. Terraria: Invasion Version 0.1 Currently Contains: Cultist Blade (Sword) Crystal Fragment (Sword) Acorn Sword (Sword) Cultist Blood (Material) Ghostly Sweater [Unobtainable] (Vanity) Created and Developed by: Amber Additionally: If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. The effect is purely visual. 3 min read. Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house. Upon respawning after Death will be given a new random name. Mods can then be created to expand upon the system in whichever direction the individual would like. Not all items have a sell value (very common items such as Dirt or Wood have no value). Fixed bug where attempting to move NPCs with. Text Statues . The Guide will usually move into the first house built. Most NPCs are town NPCs, appearing after various milestones are achieved in game advancement. Each Depth Chest contains one high-tier item of You forgot the relationship between the Merchant and the Peddler. have consumed a fishing potion, a crate potion, and a.. Damage bonuses are computed by first adding all applicable damage boosts to obtain a boost factor, then multiplying the NPC's base attack damage (or, for the Dryad, the Dryad's Bane base debuff damage) by that total factor. Town NPCs that have moved into houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. From 55 new armor sets, like Granite and Thorium, as well as 2000 new items, every bit of this mod is a great addition to Terraria. NPCs will not move and always face the player as long as their dialogue window is open. These reductions are usually overridden by events like Blood Moons or Goblin Invasions, during which spawn rates return to normal or are elevated, and enemies will once again attack players and NPCs in the area. Reverted the distance to compute happiness. Their deaths will be reported with these names. They are not to be confused with pets, which follow the player around. The problem I see when using the relation tab on the actor in Ck and setting them married to another NPC... Is even though they are said as married they don't natively act like it when in game. This is an exciting time for fans of Terraria and Dungeon Defenders as the lands of Terraria and Dungeon Defenders 2 cross paths! Each NPC is given loves, likes, dislikes, hates relation for both NPCs and biomes Modifier for each NPC is calculated according to the constants at the top of the code (which are currently taken from wiki by hand) Cities of 2 and 3 NPCs are created according to the CONSTRAINTS constant Add comment. Always already present when starting a new world. For example, if the Guide is located alone in a Forest, he will praise the lack of other NPCs around and the fact he is in a Forest, but he will not hint at the fact he would prefer to live near the Clothier or Zoologist.
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