best finalizer fleet swgoh
Able to tank absurd amounts of damage, especially once relic’d, and gains turn meter when allies are attacked. Cassian’s U-Wing and Plo Koon’s Jedi Starfighter both have better homes in Rebel and Negotiator fleets respectively. Finalizer Lead Synergy: First Order Synergy: Hunted • Target Lock • First Order.
I had first reinforcement of Tie Advanced and second of Slave One. Basic ability stuns enemies that have above 50% turn meter, and gains advantage if enemies have less than 50% turn meter, Deals double damage with special ability if Silencer has advantage, and gains 20% turn meter and foresight (2 turns) if the special ability defeats an enemy, Gains 10% turn meter and 15% stacking offense whenever damaged, or whenever damaging a target locked enemy, Gains +25% offense and Afterburner when called as a reinforcement or used in the frontline of a Finalizer fleet, Afterburner reduces Silencer’s cooldowns by 1 whenever attacking with advantage. In essence, HT is like a Door-Guard that is capable of pushing away all fleet players that haven't developed their fleet well enough. Silencer in particular is able to recover very quickly when you feed the ship turns and assist calls, due to how often it gains advantage. Previous Next If your Finalizer is slow and the enemy Negotiator is fast, it’s likely you’ll have to deal with their first reinforcement, which can make life hard if the first reinforcement is Clone Sergeant’s ARC-170. Power 78818 But even then, it’s not absolutely necessary to have a cleanser/healer reinforcement, as Finalizer fleets are capable of winning somewhat reliably without them, it just makes the match less hairy when things go wrong. SWGoH: Best Mods for Biggs Darklighter TOPICS: Biggs Darklighter Galactic Legends Mods 2.0 Rebels ships Wedge Antilles Wiggs Wiggs META. Basic ability that inflicts target lock on a critical hit, and has +25% critical chance, Special ability that damages the target enemy, inflicts ability block for 1 turn and calls a target ally to assist (dealing 50% less damage). Surprise Raid and Advanced Jamming Array see the most usage to keep Silencer taking turns and dishing out damage, and to control enemy tanks to keep them out of Silencer’s way where possible. Depending on what enemy you’re taking your Finalizer against you must know your turn order, correct moves to make, and how best to utilise the tools at your disposal to survive and win. This is used to dispel stealth from Anakin’s Eta-2 and taunt from BTL-B Y-Wing to allow Silencer to get at Anakin’s Eta-2 and finish the deadly ship off. I personally consider it inefficient and think too many people rely on the ship (eviltrain describing it as a crutch is quite accurate), but using it doesn’t necessarily make you a target either. Chaff is handy as well, preventing target lock on allies, which can stop an enemy Umbaran Starfighter from dispelling advantage with its basic attack, or delivering a big AoE. SF TIE is unlikely to survive long, especially against the stronger Negotiator fleets, as the AI likes to target the weakest ship and both Silencer and Command Shuttle should be healthier than SF TIE. General Grievous’ Malevolence is the best attacking Capital ship in SWGOH. best capital ships swgoh 2020. Joined: Sep 2, 2017 Messages: 149 Likes Received: 6. 50% of the lost turn meter is given to First Order allies instead of 25% (Command Shuttle can target itself, but is treated as though it has 0% turn meter to share). Millenium Falcon. I have them all leveled up and their pilots are highly geared thanks to SLKR. I don't personally use a Negotiator fleet and can't answer your question directly but I can tell you that I've quickly realized that Hound's Tooth is actually a step down in performance after I stuck it into my Rebel fleet and later my Malevolence fleet. Check out Maxost's Characters and Stats from Star Wars Galaxy of Heroes! If this ship dies in 3 hits instead of 1, it’s served you well by soaking up damage that might otherwise go to Silencer. SF TIE has a bigger health pool, and therefore gains a bigger health boost from Finalizer, making it tankier for the frontline and more likely to survive (though you have to be careful not to outstrip Silencer, because you want the enemy AI to target SF TIE). Kylo Ren’s Command Shuttle: Remove 20% turn meter from enemy ships when they are called in as Reinforcements. The massive speed boost that Finalizer receives based on how many First Order allies are in the starting lineup allows Finalizer to take the first turn in almost every battle. While I do not claim to have all of the answers in this game, I do my research and have used every toon I … This ability is more useful the higher gear/relic your General Hux is, and with a maxed ship and one or more hunted enemies, can be handy for taking out nearly dead ships hiding behind stealth or a taunt. First Order Capital Ship that enables the First Order fleet to have an early game advantage and relentlessly pursue enemies. For farming ideas check out best ship farming locations. So, in summary, HT is most definitely replaceable in a Negotiator lineup and you’ll have an equally strong fleet still, but it still works. Once Breach has been placed and Hound’s Tooth starts taunting, Finalizer fleets have no easy way of getting around the tanky bounty hunter ship. Without a killer Silencer, the fleet is nothing. 9. Your ideal first reinforcement is to call Ebon Hawk or Cassian’s U-Wing to strip buffs from enemies, meaning removing stealth from Anakin’s Eta-2 and taunt from BTL-B Y-Wing. If the assisting ally is First Order they gain advantage for 2 turns. As such First Order TIE serves primarily as a reinforcement. Given how close the two are in stats for health and protection however, this shouldn’t be a problem unless you also have a maxed out R7 SF TIE Pilot with 6E mods. Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH Player fleets that normally can't defeat you will find they can. So First Order TIE Fighter’s ability doesn’t inflict Target Lock, it only gives allies a turn meter boost. A really great and in depth guide!Thanks a lot,that was an enjoyable read. 587 posts Member. Posted By: ljcool110 January 4, 2018. Do you want to get in touch with the other players on your SWGOH Fleet Arena shard? Ebon Hawk and Cassian’s U-Wing are absolutely necessary (one or the other) for Finalizer vs Negotiator matches, as they are the only ships with a full team wide buff dispel ability (aside from TIE Bomber, who’s much more optimal in an Empire fleet). Or do you have suggestions ? All active enemies have -20% Tenacity, doubled against Resistance enemies. Make sure you bring SF TIE to the frontline, make sure you’ve got the right gear levels, star levels and mod levels so that your ships have the correct turn order. It’s among the two main Capital ships that own the Fleet Arena meta. It removes all turn meter from target ally and grants all allies +40% turn meter, plus a further 25% of the targeted ally’s lost turn meter. Welcome to another article in our series about Star Wars Galaxy of Heroes where we take a look at the best mods for individual characters. I definitely plan to do an Empire guide as soon as I can. If you’ve a moment, would you be willing to support the missus and I as we work through this ordeal? Reward: Finalizer - SWGOH Events displays the next event date with relevant information about the event. BaneLordOfTheSith User # 363308; Arena Rank 1; Level 85; Guild Omega Allianz. November 1, 2018, SWGoH GameChanger Warrior’s latest video is one of the few online today reviewing Anakin’s Eta-2 Starfighter at 7-stars. Besides that, we come to the reasons why we choose Command Shuttle for the frontline. This is a great write up! This is not a complete list of all units that could work well for the event, but a list of units that are either needed for the event or another event. Since the rebel fleet relies so heavily on Han’s Falcon, outside of an unlucky assist train from a max Bistan killing off Silencer (unlikely with the huge health boost that Finalizer provides), you have the advantage in the match from the moment you put Hunted on the Falcon. The JKA/Rex/Y-Wing fleet is completely above the JKA/Fives/Hounds Tooth fleet due to Valor. This variation is probably the most efficient, as it doesn’t steal any ships from other optimal fleet lineups. Since Finalizer lacks a tank of its own, and makes such good use of Xanadu Blood as a reinforcement, Hound’s Tooth’s incredible toughness is extremely useful in helping protect the comparably vulnerable TIE Silencer. 1. When this happens you’ll want to bring Anakin’s Eta-2 down to below 50% health, but not down to red health, and don’t trigger Unending Loyalty. Ally Code 141-941-297 . This is good, since Finalizer fleets currently don’t have an effective tank, so drawing fire away from Silencer is desirable. Keep in mind that these abilities, when activated at the start of battle, do not inflict debuffs. The health and healing boosts that Finalizer provides First Order allies are very clutch, and allow TIE Silencer to survive much longer on offense than you’d expect. Press question mark to learn the rest of the keyboard shortcuts, https://www.redventbard.com/swgoh-finalizer-fleet. More posts from the SWGalaxyOfHeroes community. 607 posts SWGOH Dev Team ... Alongside Raddus, Finalizer is useful as a secondary fleet in Territory Wars and Grand Arena. Silencer is, besides Finalizer itself, the most important ship in a Finalizer fleet. It’s a solid damage dealer that can inflict target lock and deal big damage with its special ability. Now for a little practice. This lineup has all the necessary tools to beat a Negotiator or Rebel fleet. HT works, but is absolutely unnecessary for a Negotiator fleet, you can have a powerful Negotiator that can beat everything on offense and hold well on defense without using HT. I imagine it’s going to be a popular fleet soon with GL Palp incoming (depending on what the remaining requirements turn out to be of course), and I’ve been admiring it for quite some time now. You can win with any combination on offense. Surprise Raid has the added benefit of reducing Silencer’s cooldown on its special ability too, which, coupled with the advantage given by Surprise Raid, makes that an excellent wombo combo to deal massive damage to enemies that don’t have foresight or crit immunity. Last Event: 2021-01-31. For this reason it’s important to practice in fleet arena if you can before trying any matchups with Finalizer in Territory WarS or Grand Arena. SF TIE provides a massive potency boost for First Order allies and reduces tenacity among enemies, while TIE Fighter gives allies a 15% turn meter boost. With that, so ends my Finalizer guide. HK22. Depending on what enemy you’re taking your Finalizer against you must know your turn order, correct moves to make, and how best to utilise the tools at your disposal to survive and win. First, the utility of each ship. Posted By: ljcool110 March 3, 2017. Not to mention that the requirements for Supreme Leader Kylo Ren will mean you’ll have a perfect Finalizer fleet ready to go anyway. Every poll I’ve been able to find for Reddit or Discord users about whether people prefer light (white background, black text) or dark (black background, white text) mode has shown that people vastly prefer the dark mode. This is especially useful when used on TIE Silencer to stun an enemy or continue to build Silencer’s offense stacks. The potency and assist call make SF TIE a more desirable frontline pick than regular First Order TIE Fighter (more on that below), simply for the extra utility provided. Thanks to Finalizer activating all reinforcement abilities, the Command Shuttle often allows allies to take a turn before fresh enemy reinforcements, which can be incredibly handy when dealing with ships like Ahsoka’s Jedi Starfighter, Hound’s Tooth or Plo Koon’s Jedi Starfighter. Both this and the Malevolence guide are great. For all my SWGoH related content check out my SWGoH page. There are also a number of other extra effects caused by the Finalizer when damaging or defeating a Hunted enemy, these are: Finalizer’s basic ability deals damage twice to Hunted enemies (but does not call a second assist), Finalizer’s 1st special ability’s debuffs (Offense Down and Target Lock for 3 turns) cannot be resisted by a Hunted enemy, Finalizer’s AoE special ability deals 100% more damage for each Hunted enemy, Finalizer’s ultimate ability removes 35% turn meter from all Hunted enemies, Whenever a First Order ally defeats a Hunted enemy, they gain +25% critical damage (up to a total of +125% critical damage) for the remainder of the battle. The assist call is very useful for dishing out damage by calling Silencer to assist, while also giving Silencer advantage, if targeting an enemy without crit immunity this will also likely heal Silencer. Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH 1; Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. My knowledge of the fleet so far is mostly stumbling around with it during the Finalizer event itself...this should help with that and help me prioritize in the future. The possibility of inflicting target lock is nice however, as it can help boost Silencer’s offense again if applied to the next target Silencer will attack. Whereas First Order TIE is much more geared towards being its own machine, gaining turn meter and dishing out big hits, which unfortunately pales in comparison to the damage output of Silencer when aided by SF TIE, Finalizer and Command Shuttle. Ebon Hawk has a few handy bonuses that can make it more or equally useful to Cassian’s U-Wing. … If you pull HT out of your fleet and use a faction tank, you may discover that you drop further in the fleet rankings. Star Wars Galaxy of Heroes, SWGOH - Ships, SWGOH - Videos, SWGOH Characters, Star Wars Galaxy of Heroes, SWGOH - Videos, SWGOH Characters, This is fantastic stuff! So the turn meter boost falls somewhat flat, while SF TIE’s potency boost and tenacity reduction have a more noticeable effect, making you far more likely to land Silencer’s stun and SF TIE’s ability block and damage over time effects. Third Turn: At this point a number of ships could go next depending on the lineup and the speed of each ship, but generally, Umbaran Starfighter, Ahsoka Tano’s Jedi Starfighter or First Order SF TIE Fighter will go next. Develop your SWGOH roster and take on the most challenging content in EA / Capital Games' hit mobile game Star Wars Galaxy of Heroes So as I do, I’ve written another in depth fleet guide, this time for the Finalizer fleet, check it out at: https://www.redventbard.com/swgoh-finalizer-fleet, You may also be interested in my Fleet Meta Report and Malevolence Guide. This ability isn’t triggered for frontline ships, despite the whole activation of frontline ship reinforcement abilities. Let’s not forget the KRU will have Afterburner + Offense Up + Defense Penetration if finalizer goes first (seems like it will). After killing Eta-2 your goal is just to survive and deal with what’s left. We touched on this a little above, but here let’s discuss the specifics of why SF TIE Fighter is chosen for the frontline and why regular First Order TIE Fighter is usually not. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns. SWGoH Events Monthly Calendar. The Finalizer fleet is possibly the trickiest fleet to learn in the game currently, because it’s such a glass cannon that can fall apart under many circumstances. Then of course there’s the counter chance combined with Command Shuttle’s protection up gain from using its basic attack, this makes Command Shuttle reasonably tanky, especially when paired with Finalizer’s health boost. The Finalizer is the most crucial component of the Finalizer fleet. 2 Hound's Tooth; 3 Which Capital Ships are the best? This one is a little trickier to place, as you either want to put as little investment in it as possible due to the lack of utility it provides, or you want to go all out and make it a monster by giving as many relic levels and 6E mods to the pilot as possible. Bottom line: Hounds Tooth is only an 800lb gorilla for underdeveloped fleet shards. Welcome to the latest article in our series about the popular game Star Wars Galaxy of … This stun isn’t crucial but it makes the match easier. From SWGoH Help Wiki. swgoh best negotiator fleet 2020. by | Jan 24, 2021 | News | 0 comments | Jan 24, 2021 | News | 0 comments Xanadu is an excellent utility ship to facilitate more damage output for Silencer. Afterburner: When TIE silencer attacks with Advantage, reduce its cooldowns by 1. Two new Capital Ships, the Raddus (Light Side, Resistance) and the Finalizer (Dark Side, First Order) will be joining the holotables. SWGoH Legendary Character Farming Roadmap Below is a farming roadmap that can be used to see all of the Legendary/Journey/Epic characters, what they require and where they can be farmed. Beware that stars account for a great deal of the speed of Finalizer, so at 6 stars you may need a relic Hux to achieve this result, and you may need to remove mods from Kylo Ren (Unmasked). Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best SWGoH mods for each character. And lastly of course there’s the stats of SF TIE vs First Order TIE. However for anyone who uses Hound’s Tooth elsewhere you will obviously prefer a different set of reinforcements. In the breakdown of the kylo shuttle section,after the abilities breakdown,the first line of the new para is "The two primary uses for Silencer are to distribute advantage and turn meter to TIE Silencer with Surprise Raid ....." shouldn't the first silencer be shuttle instead,or am I missing something? That was awesome, thanks. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. This is another ship like Ebon Hawk and Cassian’s U-Wing, where his primary use is his reinforcement ability, which should be maxed out. The only way my shard has figured out how to beat the JKA/Rex/Y-Wing lineup is to either mirror it and hope for the coin flip or to swap to Malevolence to climb. ! First Order TIE is very straightforward to use, but will see less use by players with a weaker First Order TIE Pilot. Advertisement - Remove. Retribution. Then there’s the minor comparison of target lock.
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