radiant historia: perfect chronology review
Chronology’s Friendly mode allows you to simply bypass all these battles, and in doing so it greatly improves the overall experience. Ovaj tekst je originalno izašao u martovskom 113. broju časopisa Play!Zine, koji možete besplatno preuzeti na ovom linku. The visuals now make use of the 3DS’ higher resolution; character portraits have been replaced with generic anime renditions; battle icons display more detailed tactical information ... and that’s about it. Radiant Historia: Perfect Chronology is not a walk in the park and it’s possible to get a Game Over even against a normal group of enemies. A … Finding himself in another realm, Stocke learns that the White Chronicle--a book given to him by his superior, Heiss--has the power to transport the user to key events in the past thereby giving you the ability to alter these moments. Chronology in Friendly mode is nothing less than a transformative experience, effectively shifting the game from one genre to another. Radiant Historia: Perfect Chronology is a heavily updated port of the DS game Radiant Historia. Radiant Historia, Nintendo DS naslov koji je prvobitno objavljen umereno davne 2010. godine, nije bio ništa manje od JRPG instant klasika. In terms of overhauls, this is certainly no Metroid: Samus Returns. I’ve never played the original and so being able to experience Radiant Historia at its very best is a delight — that said, buying DLC to access the original art is disappointing, especially as they’re so vastly different. There are two distinct timelines and often the solution to advancing in one involves making progress in the other. Happily, Chronology contains a new play mode — the “Friendly” difficulty level — that strikes a more comfortable balance between the two by downplaying combat. With all the time juggling, the brain-teasing mechanic of the White Chronicle doesn't overshadow Radiant Historia Perfect Chronology's story. In reworking the DS RPG for 3DS, Atlus has taken the opportunity to rethink the way the game’s systems interconnect. These play out in the form of a quest for mysterious magical artifacts. What Chronology lacks in technological upgrades it makes up for with a substantial amount of new story material. Rather, it presents a host of what-if adventure scenarios where Stocke interacts with familiar friends and enemies, some whom behave out of character. Miguel Concepcion And it does it remarkably well. Victory becomes ever more difficult the further you travel, but the rewards you earn along the way scale commensurately with the risk. Patient RPG fans looking for intriguing story hooks and puzzle-like battle mechanics would do well to try it. It’s a complex game in its breath and themes, but it’s also so compelling that it’s difficult to put down… and that’s despite a … This results in wasted turns, which is all the more frustrating when party members in your reserves swoop in randomly to offer a one-off support action. Nevertheless, beneath its dated visuals, Chronology contains one of the finest role-playing adventures on 3DS — a platform that’s seen no end of great RPGs. This does wonders for the game’s most arduous sequences. Does it seem counterintuitive that this RPG works better when played as a different genre altogether? Even its clever combat system, which involves manipulating both the enemy’s position in the field and the player’s turn order, loses its shine once you’ve had to fight a given enemy formation for the umpteenth time while trying to figure out which vaguely hinted-at key moment in the past you need to manipulate in order to advance the story. It takes a what-if approach to Historia’s world, thrusting Stocke into strange alternate realities where his comrades and enemies behave in unexpected ways. Radiant Historia, of the most lauded RPGs to release on the Nintendo DS, returns in enhanced form on the 3DS as Perfect Chronology. The feeling of accomplishment in attending to the needs of others is often as gratifying as reaching a milestone in the main story. Synopsis. Buy Radiant Historia: Perfect Chronology. It's a battle system that feels both traditional and brain-teasingly fresh and it would've been superb if not for its quality-of-life shortcomings. The Dunamis, set in a time-traveling vessel captained by a mysterious woman named Nemesia, allows players to explore interesting tangents from the canonical storyline. Or is its timeline out of order? Rating: 6. Let's find out. This RPG treats altering events as essential to its story, forcing you to regularly jump back and forth between two streams of time. You initially play as Stocke, an Alistelian agent assigned to escort a spy back to your capital. Review Radiant Historia: Perfect Chronology. It still provides the standard turn-based fare so it's still fair. Radiant Historia: Perfect Chronology is a good remake but I can’t help but feel like it wasn’t needed at all. To make things even more complex, Stocke isn’t the only one with the power to change history, and he constantly finds his actions being parried by a mysterious enemy agent who possesses the same ability to reshape the future by visiting the past. Radiant Historia: Perfect Chronology review. © 2021 GAMESPOT, A RED VENTURES COMPANY. Radiant Historia was a very unique JRPG that came out on the Nintendo DS near the end of its life. One of the most useful battle skills allows you to knock your target into another enemy-occupied space, either one space back or to the sides. Using this tome to revive Stocke and his companions to further the interests of Alistel is only part of the story. Perhaps ... but somehow, that seems perfectly fitting for this strange, convoluted, time-traveling tale. For instance, if your threesome targets a single enemy and it's vanquished before all your team's turns are used up, remaining attacks will not defer to the other opponents. These opportunities deliver a puzzle-like sense of strategy, which make victories feel rewarding. Radiant Historia: Perfect Chronology is a sprawling JRPG that makes time travel everything to the experience. The Vault contains a shop that sells unique (and often quite powerful) equipment, making it especially valuable for those who opt not to tackle the game in Friendly mode. Had this been a straight port of the DS version, it would still warrant the attention of RPG enthusiasts who missed Radiant Historia the first time around. Involving time-travel mechanic is mentally and emotionally engaging, Politically loaded story holds your attention from beginning to end, Enhancements exclusive to this 3DS version are worthwhile additions, Wasted attacks in combat is a regular occurance. This feature maintains its grip for much of the game's 60-hour journey in spite of its combat shortcomings. by Adam Vitale on 05 February, 2018. Do yourself a favor and try it out! Chronology seems likely to suffer a similar fate, arriving at the presumed tail end of the 3DS’ life. spoiler. It consists of floor after floor of monsters to fight, with the stakes growing ever higher as you advance. Facing off against foes who are laid out in a three-by-three grid presents its share of strategies. With 283 nodes to discover, Radiant Historia Perfect Chronicle is that rare breed of RPG where the drive to find minor and bad conclusions is as strong as reaching the main "good" ending. It's a less than perfect chronology. It’s an interesting premise, but it comes with a downside: You end up watching the same cutscenes over and over again as you chip away at causality. Unfortunately, the game failed to account for the fact that you also had to play through the same sequences — which is to say, fight through identical RPG battles multiple times. It might seem a shame to cut Historia’s excellent battle mechanics completely out of the picture. Radiant Historia is a turn-based JRPG that asks you to explore the road not taken -- to consider the consequences of choice. Chronology expands the main storyline somewhat with a handful of new event “nodes” on the timeline chart. And since the White Chronicle timeline diagram is well-laid out with nodes denoting fail states, open story paths, and side routes, there's a strong compulsion to see every result as soon as you spot the clues leading to those endings. Atlus’ time-traveling RPG finds its true brilliance as a visual novel. There’s more to it than that, though — about 50 percent more, to be precise. The changes in 2D art character designs isn't an upgrade so much as it feels like Atlus trading the works of one talented artist for another. The beauty of these diversions is that they don't feel like optional objectives in the traditional sense. Patient RPG fans looking for intriguing story hooks and puzzle-like … It strips away the constant, distracting battles that bog down the cyclical storyline, while offering just enough mandatory and optional combat to ensure players don’t miss out on its thoughtful RPG systems. More importantly, it gives players a new play option that remedies one of Historia’s greatest failings. Radiant Historia places you in the role of Stocke, where the resolution of a disaster all depends on Stocke's ability to discern the one "true" history. RPG battles can be tedious at the best of times, and Historia is no different. Again, though, the unique nature of Historia’s plot advancement makes Friendly mode something more than a beginners-only breeze. It is a Japanese-style RPG where players maneuver through several timelines using time travel, preventing (as always) the destruction of the entire world before it is too late. The game’s new 3DS version, Radiant Historia: Perfect Chronology, is also a revision, one that leaves the core story and game mechanics intact while bringing to the table new scenarios, new character art, and a new dungeon—which means that this is a new chance for Atlus to find a wide audience for Radiant Historia. Provided you have a keen eye to read your surroundings, using the White Chronicle can affect the environment and the nearby characters who might otherwise perish if you didn't get involved. ALL RIGHTS RESERVED. When laid out like this, it might sound as if the new content for Perfect Chronology ends up bringing Radiant Historia down. The kingdom of Alistel blames neighboring Granorg for this plague, inflaming a conflict between these warring lands. Radiant Historia, a 2010 role-playing game developed by Atlus for the Nintendo DS, had a lot going for it: a clever combat system, a complex narrative and great moment-to-moment character writing. In the original Historia, you could attack an enemy on the field before entering battle to gain first-round initiative. Watch Today's Epic Games Store Stream Here, Steam Lunar New Year Sale 2021 Is Live Now, Ratchet & Clank: Rift Apart Releases June 11 On PS5, By Every RPG fan knows there was a heyday for the genre, a time when masterpiece after masterpiece hit our shores, an era of unmatched brilliance in … The improvements in Perfect Chronology over the original DS version range from minor to significant. The story plays out through a combination of earth-shaking upheavals and subtle nuances, and it uses constant iteration of key events to its advantage. An Atlus RPG not associated with Shin Mega Tensei or Etrian Odyssey, Radiant Historia is based in its own original world with a built-in history. This well-intentioned perk is appreciated when a teammate heals or buffs, but not when he's attacking a monster the active party is already cued up to attack. Venturing out of the capital of Alistel to accomplish your missions will bring you face-to-face with all manner of hostile creatures and soldiers from Grenorg. The White Chronicle is a magical book that allows Stocke to travel back to significant moments in recent history as well as an alternate history in order to progress through both timelines as you seek to put an end to your current situation. Posted by 1 day ago [SPOILERS] Radiant Historia: Perfect Chronology Review. With this new approach, Historia’s excellent plot truly shines. Solving Historia’s temporal riddles typically means viewing a single conversation several times, with each iteration introducing a few new lines of dialogue to reflect newly realized objectives or Stocke’s expanded awareness. These battles--triggered by making contact with enemies visible in the field--unfold in classic turn-based fashion. There's further combat depth since you're also offered the option of swapping turns with other teammates.
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